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Kousou Games > Programming and Game Elements

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  1. Important: How to post a tutorial
  2. Important: Programming and Game Elements Rules
  3. Beamos Beam
  4. View Scrolling
  5. Drawing sprites inside text example
  6. Paths... uh
  7. Panoramic view upon entry of room
  8. Adjusting sprite index according to others locatio
  9. How do you come up with room designs?
  10. Setting HUD message close to obj
  11. Best way to do an intro?
  12. Problem holding/throwing and regenerating obj
  13. Setting sprites on place
  14. Codes you should never use for mit's text engine
  15. Multiplayer help
  16. Multiplayer Code-Check it's correct
  17. Ini Files
  18. A Dragon's Tale - Code System
  19. Code - Point of Collision
  20. GM6 - Collision Points
  21. GM6 - 3D Games
  22. Sound Replace Problems.
  23. Collision With Non-solid Objects.
  24. Question GM6
  25. Some GM6 Examples.
  26. Animation in Seconds
  27. Collision Code Correction!!!!
  28. Zelda GM6
  29. Johnny Lee's Wiimote hacks
  30. Saving. GM6
  31. Hurting system like in Super Smash Bros
  32. Addressing instances
  33. Room Changing jumper
  34. Simple Tunic Change gm6 Example
  35. Zelda jumper
  36. Sword example
  37. Rod of Seasons Example
  38. On-line?
  39. New Roc's Feather upgraded to New Roc's CAPE!!!
  40. My GCSE DT project
  41. Heart is messed up xD
  42. Ledge Jumping Help, GM6
  43. Animal example
  44. Need powerful software for PROMO!
  45. WiP Zelda GB Engine! GM6, Updated 1/12/07!
  46. Request: Octorock engine
  47. gml help
  48. Laigonaz's Engine
  49. Request:Hurting Engine(Unregistered)
  50. Dungeon rooms


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